Official Rules
Everything you need to know to play the ITsutra World Cup 2026 Challenge — and win.
Each match earns base points — 5 for the exact score, 3 for the correct goal difference (right winner and margin, or any draw), 2 for the correct outcome (win/draw/loss) — multiplied by the stage multiplier:
| Stage | Exact | Diff | Outcome |
|---|---|---|---|
| Group Stage ×1 | 5 | 3 | 2 |
| Round of 32 ×2 | 10 | 6 | 4 |
| Round of 16 ×2 | 10 | 6 | 4 |
| Quarter-final ×3 | 15 | 9 | 6 |
| Semi-final ×4 | 20 | 12 | 8 |
| Third Place ×4 | 20 | 12 | 8 |
| Final ×5 | 25 | 15 | 10 |
Example: predicting 2–1 in the Final when it ends 2–1 scores 5 × 5 = 25 points.
For knockout matches, your prediction is scored against the result after extra time. Penalty shootouts are not counted — a match that finishes 1–1 and goes to penalties counts as a 1–1 draw for scoring.
A second, separate contest that scores only the knockout rounds — Round of 32 through the Final. Everyone starts at 0, so it doesn't matter when you joined. It's the default tab on the leaderboard.
If players are tied, ranking is decided by:
Players still tied after both tiebreakers share the same leaderboard position (shown as a tied rank, e.g. T2).
Lucky draw for prize ties: if a tie spans a top-3 prize position after the Final (Jul 19), the affected prize(s) are decided by a lucky draw among the tied players. The draw is random, conducted and recorded by ITsutra, and its decisions are final.